March on Oz

This was a mobile game I worked on as Art Director and Artist. I set the look and feel of the game, did most of the environmental art, some of the character modeling, rigging, animation, and some of the EFX, and the UI. We were a small team, and we created the art for the game from concept to completion in under a year.

Promo Piece.

Promo Piece.

March on Oz: Release Trailer - Another artist and I put together this trailer using in game assets and stock music. I did mostly the scene set up, camera, shaders, lighting, some models and some texturing and FX work, and Scott did the animation/editing.

FX reel. Though we had a dedicated FX artist, I did a lot of the environmental FX and set the look of the FX.

March on Oz Level 1 intro. I built the environments and effects for this level.

March on Oz Level 2 intro. I built the environments and effects for this level.

March on Oz Level 3 intro. I built the environments and effects for this level.

March on Oz: Express Yourself! Character Generator

March on Oz: First Gameplay Video

Logo for Game

Logo for Game

Gameplay Screenshot - I set the look and feel of the game, did most of the environmental art, some of the character modeling, rigging, animation, and some of the EFX, and the UI.

Gameplay Screenshot - I set the look and feel of the game, did most of the environmental art, some of the character modeling, rigging, animation, and some of the EFX, and the UI.

Promo Piece

Promo Piece

Promo Piece

Promo Piece

Promo Piece

Promo Piece

Environmental Concept, working closely with Team Concept Artist to prototype look of levels in 3d.

Environmental Concept, working closely with Team Concept Artist to prototype look of levels in 3d.

UI Prototype

UI Prototype

UI Prototype

UI Prototype

UI Prototype

UI Prototype

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept

Concept