F.3.A.R Project

Work Done for Fear 3. Most of the final game things I worked on were lighting and color timing. I also worked with graphics programmers to develop a Gore and Dismemberment system for enemies, and a dripping blood decal system for blood against the walls. Some Maxscripts to manage scene export were created as well.

LIghting and shader support.

LIghting and shader support.

Lighting.

Lighting.

Lighting.

Lighting.

Lighting.

Lighting.

Lighting.

Lighting.

Lighting.

Lighting.

LIghting - animated God Rays in Spinning Fan Effect.

LIghting - animated God Rays in Spinning Fan Effect.

LIghting and shader support.

LIghting and shader support.

LIghting and shader support.

LIghting and shader support.

Reworking the shader and textures to make them more more light reactive in the game and less complex shader wise.

Reworking the shader and textures to make them more more light reactive in the game and less complex shader wise.