Fluent in numerous game creation tools including proprietary and commercial world builders, exporters, UI, physics, lighting, shader tools, and particle systems from Unity, Valve, Troika, Bioware, Gambryo, Obsidian, and Day1 Studios.
Prototyping and refining in-house tools, establishing best practices, and training artists to use them.
Training, mentoring, and assisting artists in all technical aspects of game creation. Maintaining consistency among team for technical and performance aspects of projects.
Working with lead engineers to develop artist-friendly deferred shading renderer with light probe lighting and active environmental mapping system, and complex gore and dismemberment system.
Performance evaluation on consoles and mobile devices using XBox PIX and Sony Gpad and other SDK and in-house diagnostic tools, as well as devising empirical benchmarking systems.